Monday 22 February 2010

Trap Hole. Say Whaaaaaaat !!!!

Hey guys HuntikYugiohFan here once again with a new blog post. Today I want to talk about one of the best side deck cards in the game currently. That's right, Trap Hole.

Ok so recently I built my Gadget deck and felt it needed more removal in the Blackwing and Gladiator Beast matchup and I noticed one common thing with both these decks. They both like to attack in order to win. They both need a monster on field on use their cards. Examples of these cards are Icarus Attack, Gladiator Beast War Chariot, Black Whirlwind and many more. So how could I remove their monster while not losing much in other matchups and that when it hit me, Trap Hole.

Trap Hole destroys a summoned monster with over 1000 atk and sends it to the graveyard. This means that not even the pesky Blackwing Gale The Whirlwind or Gladiator Beast Retiari are safe. By maining a pair of Trap Hole's you can prevent Black Whirlwind searches, Gladiator Beast War Chariot plays and all the other annoying cards both these decks have to offer.

In my opinion this is also a great card in other decks, not just Gadgets. So start dusting off those side decked Trap Hole's and put them in their rightful spot in your main deck and believe me you won't regret it.

Your Friend In Yugioh

HuntikYugiohFan

Saturday 20 February 2010

How To Prepare For A Yugioh Tournament

Hi guys HuntikYugiohFan here.

So recently lots of people in Yugitube and the various Yu-Gi-Oh forums have been talking about how to prepare for a tournament. So here is just a few tips and pointers for you when preparing to go to a tournament whether it be a local, regional or national event.

Firstly make sure you have your deck. On the topic of your deck makes sure you have the legal minimum amount required (40 cards). Make sure the sleeves you are using to protect your cards are of decent condition and are not different in anyway. This could be that 1 sleeve has a mark on the back or is a slightly different size or colour. Also make sure you also have your side deck sorted for the tournament. Nothing worse than not being able to side against those pesky match ups.

Obviously when going to a tournament you need a few supplies. This is what I like to take:

1) Deck Box containing deck, tokens, extra deck and side deck as well as extra sleeves just in case any of your main deck ones break or get damaged.

2) Pen and Paper. This may be supplied by your tournament but I take some anyways.

3) Calculator. This can be used to helo you with your calculations

4) A Drink. Tournaments can be quite long and may not supply food or drink so be prepared. Nothing worse than playing with an empty stomach and not being able to concentrate.

5) A Dice and a coin. This is usually good to have to decide who goes first. Not only that but also some cards require these.

6) English copies of foreign cards in your deck especially at locals. A lot of players may not know what cards do and it is your responsobility to be able to provide an english copy for the player to read.

7) Playmat. Playing on tables isn't all that great for your sleeves nor your cards so buy a playmat to keep your cards in tip top shape along with your sleeves.

8) Hand Sanatizer. This is something I think some people dont think about but remember it isn't just you handling your cards. You may wish to use this after you have eaten or offer it to another player. This usually doesn't cost that much and will again protect your sleeves and cards.

9) Trade Binder And Money. Always have spare cash just in case you need something such as sleeves or cards people are selling. It's also good just in case you need anything such as food or travel money.

So this is kind of a basic guide to what I think can help you prepare for a tournament. Another thing i would make sure is you know the rulings and working behind your deck as well as expected decks you are going to play. This not only saves time but also doesn't make you look like an idiot when playing.

So hope this helps people with their preperation for tournaments. Again guys anyone who wants any cards, decks or anything reviewed on myblog then please feel free to contact me.

Your Friend In Yu-Gi-Oh

HuntikYugiohFan

Friday 19 February 2010

Gadgets Galore !!!!!!

Hey guys HuntikYugiohFan here with a new deck list wooohoooo.

Ok so I was sitting around my house wondering what to play as my main deck this format. Junk and Debris get a huge boost with 2 Dandylion. Monarchs are good with 2 Cyber Dragons. E Hero Zero varients are amazing with their control but what do I really want to play. So i remembered how fun Beatdown Gadget was and then remembered the great feeling of bieng in control of a game with Royal Oppression, so after several hours of testing and finally getting the cards today from my local card shop. Here is what i cam up with.

[2] Cyber Dragon
[2] Yellow Gadget
[2] Green Gadget
[2] Red Gadget
[2] Doomcaliber Knight
[2] Thunder King Rai Oh
[2] Kycoo The Ghost Destroyer
[1] Blackwing Gale The Whirlwind
[1] Gorz Emissary Of Darkness
[1] Tragoedia

[3] Book Of Moon
[3] Smashing Ground
[2] Enemy Controller
[2] Fissure
[1] Lightning Vortex
[1] Mystical Space Typhoon
[1] Heavy Storm

[3] Dimensional Prison
[2] Bottomless Trap Hole
[2] Royal Oppression
[1] Solemn Judgment
[1] Torrential Tribute
[1] Mirror Force

Extra Deck: 15

[2] Stardust Dragon
[2] Chimeratech Fortress Dragon
[1] Brionac Dragon Of The Ice Barrier
[1] Gaia Knight Force Of Earth
[1] Blackwing Armor Master
[1] Red Dragon Archfiend
[1] Ally Of Justic Catastor
[1] Ancient Fairy Dragon
[1] Black Rose Dragon
[1] Magical Android
[1] Colossal Fighter
[1] Goyo Guardian
[1] Mist Wurm

Ok so as you can see this is Oppression Gadget with a lot of removal and defense. So what was I thinking when i built this. Well i thought about Blackwing and Gladiator Beast and how they have low defense, which led me to play 3 Book Of Moon and 2 Enemy Controller. With all the removal and defense most decks will have a hard time getting rid of my gadgets and while they try to re gain the advantage they just lost I am setting up more things such as Doomcaliber Knight or Kycoo. The reason for Doomcaliber Knight bieng main decked is this format will have a hard time dealing with a 1900 atk monster first turn let alone one that can negate effects. So hows it been doing well so far against a few friends decks i have beaten them all without loss and playing Gladiator Beast proved to be no problem with the removal the deck has they wont have any monsters leaving their chariots to waste and their waboku's useless meaning small pushes with the Gadgets and combo's with the stun monsters. Either way this deck may change though as I still need to test out many other cards such as Spirit Reaper, Banisher Of The Radiance, D.D Warrior Lady and many others, but either way I'll have a fun time doing it.

Please also bear in mind I should be playing this at regionals aswell.

Your Friend In Yugioh

HuntikYugiohFan

Thursday 18 February 2010

INCA Deck Woooooop !!!!

Hey guys HuntikYugiohFan again.

Ok so recently my friend wanted 2 Gold Sarcophagus's, so i said i would trade them him for his newly formed INCA Deck. Due to this trade i decided to look into the archtype a bit more and have decided to share my ideas and card thoughts with you.

So lets get started

First off we have Oracle Of The Sun. 1000/2000 isn't really all that for a 5 star monster but with the ability to be special summoned when you control no monsters and your opponent controls monsters, thats what makes this card good. Not only does he make summoning the 2 dragons much easier but when he is destroyed you can search either a Fire Ant Ascator or a Supay from your deck. This is great however i feel it would have been much better if it had a more sangan like effect where it worked if you sent it to the graveyard as more than likely you are going to synchro with this card, however its effect will be used and you'll see how in a moment.


Next we have the two tuners Fire Ant Ascator and Supay. Lets start with Supay. Ok so Supay has to be used to make Moon Dragon Quilla. Supay is a Lv1 tuner monster with 300/100 stats. The card is never going to be on the field for long. You will either you this as a discard cost for others monsters in the deck (such as The Tricky which works really well) or you will synchro with it the turn you summon it. This and a Lv5 monster makes an instant Moon Dragon Quilla. So by special summoning Oracle Of The Sun and normal summoning Supay you now have the Moon Dragon Quilla ready to go. Its effect is good against a few decks because when it is destroyed by a card effect you can special summon Oracle Of The Sun from your deck. The atk is doubled and returns to the owners hand. This sets you up for another synchro summon. Next we have Fire Ant Ascator, this like Supay, has to be used for the dragon, but this time Sun Dragon Inti. Fire Ant Ascator is a Lv 3 tuner monster. It has 700/1300 stats which again arent all that like Supay, however the same logic applies as Supay. This card will either be used for a synchro summon or used for a discard cost (again The Tricky could be used). Fire Ant Ascator's effect is similiar to that of Supay's, however it differs slightly in that Fire Ant Ascator has to be destroyed by battle. It then can special summon a Lv5 monster from your graveyard. its effect is negated and it is sent to the graveyard in the end phase. This means you could revive Oracle Of The Sun, Cyber Dragon or The Tricky.

Apocatequil is by far my favoruite monster in the deck. Its a Lv 4 monster with 1800/1200. Its effect is great, if you control a face up tuner monster you can count this monsters Lv as 5. This makes it much easier to summon the Dragons now along with its second effect of when it is destroyed and sent to the graveyard you can special summon 1 Oracle Of The Sun from your graveyard. This again like all others makes this deck very searchable and workable in many different matchups.

Lastly we have the dragons. Moon Dragon Quilla and Sun Dragon Inti.

Moon Dragon Quilla has 2500/2000. It requires Supay and 1 or more non tuners. When it is selected as an attack target you gain life point equal to half the attacking monster atk. If it is destroyed, you can special summon 1 Sun Dragon Inti from the graveyard. So first off it has repsectable stats for a Lv 6 monster and has a pretty good effect. With the focus of the deck it shouldnt be too long before this is out and you get the cycle of the dragons going.

Next we have Sun Dragon Inti which has 3000/2800. It requires Fire Ant Ascator and 1 or more non tuners. When it is destroyed by battle and sent to the graveyard, destroy the monster that destroyed this card and inflict damage to your opponent equal to half the atk of that monster. If this card on the field is destroyed during the standby phase you can special summon 1 Moon Dragon Quilla from your graveyard. So obviously quite a good effect the only downside to this monsters effect is it gets back Moon Dragon Quilla during the standby phase and not right away.

So thats the INCA archetype. My thoughts on how to play the deck are pretty simple. Play this much like an instant synchro deck and you should have the speed needed to pull this deck off. Only problems this deck really can counter is Brionac Dragon Of The Ice Barrier returning the dragons to your extra deck. Anything also that removes 1 of the dragons from the graveyard such as Soul Release, D.D Crow and Gladiator Beast Retiari can cause problems. With simple side decking and smart plays this could be a force to be reckoned with, especially with the format coming up and dont forget the tuners can also be used for your standard synchro's such as Stardust Dragon and Goyo Guardian

Sample Decklist

[3] Supay
[3] The Tricky
[3] Apocatequil
[3] Fire Ant Ascator
[3] Oracle Of The Sun
[1] Cyber Dragon
[1] Morphing Jar
[1] Sangan

[3] Book Of Moon
[3] Instant Fusion
[1] Mystical Space Typhoon
[1] Lightning Vortex
[1] Giant Trunade
[1] Foolish Burial
[1] Brain Control
[1] Mind Control
[1] Heavy Storm
[1] One For One

[2] Limit Reverse
[2] Bottomless Trap Hole
[1] Call Of The Haunted
[1] Torrential Tribute
[1] Solemn Judgment
[1] Mirror Force

[2] Sun Dragon Inti
[2] Moon Dragon Quilla

Any Fusions for Instant Fusion and any other synchro's you want.


Anyways hope you guys enjoyed reading this long article but i just had to make one since i am recieving the deck.

Your Friend In Yu-Gi-Oh

HuntikYugiohFan

Tuesday 16 February 2010

The Ban List And Flamers

Hey guys it's HuntikYugiohFan back again for some more blogging.

Ok so recently I have seen so many ban lists its hard not to visit a yugioh site and see one. People always spend most of this week looking for the OCG ban list forgetting TCG could differ although we usually follow the same list they do. However I feel our list could be different as we already have Brionac Dragon Of The Ice Barrier at 3 in TCG while at OCG it is limited to 1 copy per deck.

For those who have been paying attention to sites revealing apparent lists, you may wish to know that the actual V Jump Magazine is not released until the 20th of this month. This information is thanks to lightgrunty who I thank for telling us on his blog. This doesn't necessarily mean predicitons arent welcome but it does mean an official list will not be released until this date.

So onto the topic of flamers. I don't know why people spend time looking at lists only to say they are fake. Yuginewz.com has previously posted lists that have usually been the correct list or near correct with very little mistakes in the past, however is it right that we flame him for posting a list earlier than is scheduled? Is it also right that we flame someone for trying to predict the list or post their thoughts on the list?

Putting it simply what is my advice:

1] Wait for the official list posted on Konami's site
2] Do not presume the OCG list will be the same as the TCG list even though it has followed it in the past
3] Don't go on sites trying to predict the list just to later flame them. You may feel they are wrong so why waste time telling them how you feel. They more than likely won't care what you think.

So there's my advice. Sorry for a slightly negative post however it is something i felt needed to be said.

Your Friend In Yu-Gi-Oh

HuntikYugiohFan

Monday 15 February 2010

Zero Control

Hey guys, HuntikYugiohFan back again with a new post.

Ok so in this post I'm going to be showing you my new Absolute Zero Deck. This has tested so well so far and is currently my main deck. So here is the list

Monsters: 17

[3] Deep Sea Diva
[3] King Of The Swamp
[3] Elemental Hero Ocean
[3] Elemental Hero Woodsman
[1] Elemental Hero Captain Gold
[1] Elemental Hero Neos Alius
[1] Elemental Hero Sparkman
[1] Elemental Hero Stratos
[1] Spined Gillman

Spells: 15

[3] Book Of Moon
[3] Polymerization
[3] E - Emergency Call
[2] Miracle Fusion
[1] Reinforcement Of The Army
[1] Mystical Space Typhoon
[1] Heavy Storm
[1] Skyscraper

Traps: 9

[2] Threatening Roar
[2] Interdimensional Matter Transporter
[2] Bottomless Trap Hole
[1] Call Of The Haunted
[1] Torrential Tribute
[1] Mirror Force

Extra Deck: 15

[3] Elemental Hero Absolute Zero
[2] Elemental Hero Gaia
[1] Elemental Hero Terra Firma
[1] Elemental Hero Plasma Vice
[1] Elemental Hero Shining Flare Wingman
[1] Brionac Dragon Of The Ice Barrier
[1] Ally Of Justice Catastor
[1] Black Rose Dragon
[1] Stardust Dragon
[1] Colossal Fighter
[1] Goyo Guardian
[1] Mist Wurm


Ok so the general strategy is similiar to that of an elemental recycle deck. By using Woodsman we can recycle polymerization and use ocean to recycle our zero's back into the extra deck along with adding back E hero's that we have used for fusion summons. By the time your opponent finds a way to kill Zero you usually have a set for another one right after meaning Zero will always be on field. The Deep Sea Diva engine is also good. Giving this deck access to synchros is important. With zero bieng our main monster and with only 2500 atk we sometimes need something a little bigger or with a better effect and thats why Diva is so good. Not only is it a water we can use for Zero but also gives us easy acces to Brionac and Goyo along with Catastor.
Now to explain the combos

Combo *1 (my favourite): You set Woodsman and end your turn. The opponent summons a Shura and attacks the facedown Woodsman who gets flipped face up. The opponent takes 2oo damage and ends their turn. You then draw and add polymerization during your standby phase.
After this you summon Deep Sea Diva and special summon a Spined Gillman. You synchro the Diva with Woodsman into a Brionac. You then play polymerization sending an E hero and Spined Gillman for Zero. You then bounce back Shura and attack for 5300 damage and even more if you have a Miracle Fusion. The same can be done but using a Goyo Guardian if so wished and you dont even have to use Gillman. It could be a second Diva if you wanted. If you are really lucky you could make a Colossal with 2 Diva's and if you have a water and E hero in hand then fuse for Zero leaving you with Colossal or any other 8* synchro monster and Zero.

Combo *2: You have a Woodsman, Zero and Ocean out on field with 1 set card. Your opponent plays several monsters to try and get rid of all 3. You then play Interdimensional Matter Transporter on Zero destroying their monsters meaning during your standby phase you get a Polymerization and an E hero back from the grave.

Combo *3: You have Zero on field they just swarmed you but did not attack so you play Polyerization using Zero and an E hero to make a second Zero activating the first Zero's destruction effect.

Combo *4: You play Polymerization using Sparkman and King Of The Swamp and make a Zero. You then play Miracle Fusion to make Plasma Vice. You discard a card to destroy their monster and attack for 5100.


So these are just a few combo's with many more you can do with this deck. I would like to say this deck has great matchups against Zombies and Blackwing however not so great against Gladiator Beast but with so little being seen these days you shouldnt worry too much. At the moment possible changes to the deck are that i play a 3rd Interdimensional Matter Transporter over the 2 Threatening Roar and this will give me a space to play either, Future Fusion, Brain Control, Lightning Vortex, Giant Trunade Or The Warrior Returning Alive.

Either way i hope you enjoyed reading about this deck and can't wait to hear your thoughts on this and again plese feel free to try this deck out for yourselves.

Your Friend In Yu-Gi-Oh

HuntikYugiohFan

Sunday 14 February 2010

Hey Guys HuntikYugiohFan back again

Ok so this is my third post today, i really am enjoying this blogging and hope you all are too but enough about myself and the Anime lets get into the juicy stuff. My current thoughts about the game.

Ok so for post i want to talk about the ban list and things i feel should happen. This is not what is going to happen or what i predict will happen. This is that given the choice to make the ban list, what would i do.

Ok so first lets luck back at this past format. So to begin with we saw the death of synchro cat and otk's. We all thought this would be the end of the fast paced format. Little did we know we would be going into a format where to win all you needed was money and a small child to operate your deck. Yes i am talking about the infamous lightsworn deck. This deck has won multiple shonen jumps now and countless locals and regionals since the format change. In the U.S it hadn't won any major championships since the change but here in the U.K it had won national championships aswell as UKAYpro championships. So further down the line we finally get hidden arsenal and a few new synchros that were really gonna change the game. First we got catastor and mist wurm giving us a new level 5 monster who was better than android and a level 9 other than gottoms, but we also got the already OCG limited Brionac. Crazily enough they felt it was good to leave the card at unlimited here in TCG. So we saw the uprise in zombies now with a way to dump mezuki and easily make synchros it was fast becoming the new tele dad deck. It finally makes a name for itslef but once again falls short of the championship title. Since SJC L.A many players have been experimenting with Elemental Hero Absolute Zero beleiving it to be techable (if thats even a word) in zombies and any deck that plays 1 or 2 waters. This led to the crazy jump in price for silver rare miracle fusion from it bieng £2 to £10 - £15. How crazy !!!


Ok so first lets solve the lightsworn problem

Judgment Dragon becomes limited. With this card limited there is less threat of a OTK. So often bottomless, wing blast and various other removal cards are used on other monsters such as lyla and celestia meaning your own decks runs out of steam as they get the Judgment Dragon. By putting it to 1 as soon as the Dragon is removed its gone, meaning lightsworn have to find a new way to win before decking out.

Charge Of The Light Brigade becomes limited. This card is a rota on steroids so why is it that charge remains at 3 while rota at 1. Charge is too good and sets up the whole deck pretty much, and the argument of they dont open with charge all the time is a floored argument. All we need to do is watch videos on youtube of the deck and count how many times charge has made the hand playable.

Next the problem of Zombies

Mezuki becomes limited. This card should never have come back to 2. With 2 you open the deck up to crazy combo's and the use of burial from the different dimension. At 1 we shut of the crazy combo's and slow down the deck to a reasonable pace.

Golbin Zombie becomes limited. Goblin makes the deck too consistent and easily abused. Like mezuki this card at 1 forces the true zombie players to think outside the box.

Brionac becomes limited. Brionac is good and makes a lot of decks better and has a fair effect and by limiting it, it simply stops people abusing it.

Next Blackwings

Black Whirlwind becomes limited. After much thought i consider this a good card and by limiting it you force the player to think more about the plays. Limiting whirlwind doesnt hurt them as much as you would think as the deck still works by itself similiar to how lightsworn still work without 3 charge. By limiting it players will be less likely to open with the card aswell as make the player think twice before playing it on the field.

Burial From The Different Dimension becomes limited. This basically shuts off the vayu turbo strategy that players would try to abuse especially with my change in the restricted list.

Lastly my altercations to the restricted list

Dark Magician Of Chaos becomes limited. DMOC has no real deck it can go in nor does it have a spell to be abused such as monster reborn anymore it is also a out to synchros and gives spellcasters a monster that could push them to the top of tier 2.

Crush Card Virus becomes limited. Since its mass release in turbo pack i feel this card should be limited. It gives both players the comeback and with so very little targets in the top decks now it wouldnt be as great as it once was and the fact it is readily available means all players can use it not just the rich ones.


So thats my thoughts. Again may i point out this isnt my prediction it is what i would do if i had control of the ban list. Either way hope you enjoyed reading this and it gives you some insight into what other players want to happen.

Your Friend In Yu-Gi-Oh

HuntikYugiohFan

Yu-Gi-Oh 5D's Episode 96

Ok so we start this episode by learning that the new engine for Yusei and the gangs D - Wheels is done and the company which belonged to Bolger has helped to finish the final product. They call their WRGP team ........ Team 5D's. Yea like that wasn't expected. Anyways it seems that teams get time to practice and after Crow becoming to excited over the new engine he causes an accident with Team Unicorn (their first round opponents in the WRGP), but not is all as it seems as we find out it was all but a plan to lure Yusei into accepting a duel to repay them for the damage and a chance for them to see his deck and strategy. They start the duel and after a few short turns Yusei uses Junk Archer to seemingly get the upper hand but its short lived as his opponent starts to abuse green baboon and nimble momonga which allows him to gain such a field prescence it looks like our hero is doomed to lose.

So yea this episode was pretty boring up until the duel however it kinda gets a little annoying knowing that Yusei will some how win the duel even though to win against this guy's field prescence you would need to top the Judgement Dragon while having 4 Lightsworns in grave. Anyways kinda cool knowing that the WRGP is coming up soon which i hope to be more than just 3 or 4 episodes but for some reason i doubt it will give us a full duel. More like highlights of each game and then probably half a semi final and then the full final. Anyways thats it for this post.

Hope you all enjoyed reading and look out for my next post about the next format

Your Friend In Yu-Gi-Oh

HuntikYugiohFan

The Beginning Of A New Era. A Yugilicious Era !!

Hey guys this is HuntikYugiohFan of youtube.

I decided its not always suitable for me to make videos on my channel and with no place for local players to play as often as is required to make consistent videos aswell as most my friends or team mates often being busy, I have decided to start a blog, posting my thoughts and unique ideas. So far in my videos i have not expressed my originality in deck building so hopefully i can show this through my blog aswell as ideas and thoughts you can all have the pleasure of reading about.

So What Will I Talk About ?

I will talk about such things as

1] Current state of Yu-Gi-Oh and talks about the meta
2] Unique deck ideas aswell as interesting combo's yet to be shown
3] Talk about the Yu-Gi-Oh 5D's Anime
4] Sneak preview pulls and wants
5] Tournament reports

and many more things just to say a few

So What Is The Purpose Of My Blog ?

Originally it was meant to replace my channel as i havent posted new video's since last year but i feel i can link the two together like many other Yugitubers. The new purpose for this blog is for people to enjoy my thoughts on the game and ideas for decks. Most days i write down decklists for interesting decks i could make and hopefully these can be shown in my blog for all players to try


So What Is My Background ?

Well i started Yu-Gi-Oh way back when the show was first here in the U.K. The Kaiba and Yugi Deck had just been released and i started my journey from there. After a break of around 2 years i met tournament players who showed me the enviroment and i have never looked back since. My goal as a competetive player was to win but with the decks no one had seen before. Putting my own spin on decks i liked and coming up with original ideas for the game is what i enjoyed most. Topping with such decks as Zombie Skill Drain, Plant Skill Drain, Deep Diver Plasma, Monarch Lockdown and many others, it gave me great achievement winning with these decks even they had been made before, it was my version which made winning that much more special.

What Are My Current Deck's ?

At the moment my main deck is undecided due to a new build i made yesterday of my favourite deck.

My decks consist of at the moment

1] Junk And Debris In Space
2] Elemental Hero Absolute Zero Synchro (e hero version)
3] Gravekeeper Monarch
4] Koaki Meiru Box (my version of lightgrunty's core control)


So I realise this is a long post but i wanted you all to get an idea of my ideas of the game and what you can expect in my next blog. Hopefully i will be able to post on here everyday about something new, whether it be a decklist, an idea or just thoughts on certain cards.

Look forward to future blogs and comments from you all

Your Friend In Yu-Gi-Oh

HuntikYugiohFan